 using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using CrystalCore;
using CrystalCore.Libs;

namespace CrystalCore.Mapping
{
    public sealed class WaterFloorCell : FloorCell
    {
        //Fields 
				
        //cTor
        public WaterFloorCell(MazePosition position)
            : base(position)
        {
            this.CellPrimitive.Rescale(Globals.CellSize);
            this.CellElement = Element.Water;
        }

        //Methods
        public override void UpdateCell(GameTime time)
        {

        }
        protected override void OnCellClicked()
        {

        }
    }
}